Shared world shooter Anthem is now available for PS4, Xbox One, and Windows PC for those who didn’t play it via Origin Premier, Origin Access, or EA Access for Windows PC or Xbox One. Developed by Mass Effect and Dragon Age studio BioWare, Anthem is more in the mould of Destiny or The Division rather than the role-playing games the studio is usually known for. The Anthem download size is around 40GB on PS4 and Xbox One and close to 50GB on PC. There’s a day one patch too that is around 7GB on consoles and 5GB on PC.
Anthem update roadmap for PS4, Xbox One, and Windows PC
- The team is evaluating options for a stats page, news soon
- There are no plans in the short term for allowing players to do anything while downed, at least 6 weeks before any decisions here
- Talking about new support abilities (L1+R1) in the short term, new Ultimates are harder to get right so not any time soon
- Discussions around a map ping system like in Apex Legends
- Text chat and accessibility options for non-voip users are on the table, details in a few weeks
- New arrows on the edges of the compass (top center UI) alert players to enemies behind them
- Electricity does +50 percent damage to shields, Frost does +25 percent
- Looking into crossplay, it’s feasible on the back end but they need acceptance from the console manufacturers.
- For the patch after this one: Stronghold Vanity Chests. A “Random Exhaustive” chest that spawns after you finish a stronghold. 4 chests spawn, each player can open one. For each chest opened, all players get a vanity item including vinyls and emotes. Chest keys are earned from daily challenges. “Random Exhaustive” chest loot tables mean you can get all of the items and won’t see duplicates
- Also for the patch after this one: Legendary Mission Replay. Starting with the first few missions, replay them at harder difficulty. This does not include the cutscenes in Fort Tarsis
- To replay the “critical path” you must create a new pilot. This should be a bit easier than the first time as unlocks like javelins are account wide
- Detailed 90-day roadmap should be out within the next week. They want to share more details with us but they need to watch what they say as they are a publicly traded company and are beholden to their investors and the SEC
- Armour set bonuses are on the table but not any time soon
For what its worth, Anthem isn’t worth picking up in its current state if our time with the game is any indication. There are a host of technical and design issues that make playing through BioWare’s latest far from a fun experience. And with Destiny 2 seeing a slew of improvements and The Division 2 appearing to be promising, there’s little reason to invest time into Anthem until its updates fix its myriad of issues, making us wonder why the game was released in the state it’s in to begin with. More so when you consider EA CEO Andrew Wilson’s comments regarding Anthem’s shift in release date from 2018.
“Regardless of how it’s being portrayed, we’re not look at that as a delay, we’ve chosen to launch Anthem in [the fourth quarter]. The date is chosen by portfolio balance, not product readiness,” EA CEO Andrew Wilson said in a call to investors at the time. “And we’re really excited by the way the new Battlefield is shaping up. It probably doesn’t make too much sense to launch Anthem right by it. As a new IP, it probably makes sense to give [Anthem] its own launch window.”
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